This is a list of all GML event names. You can use it as a reference when writing your ScaffScript code.
<EventType>[:<EventSubtype>]
The “parent event” of an object event. Use the input to target an event in an integration block. The input is case insensitive.
Input Event Name Value Internal Need Subtype? createCreate0 ❌ destroyDestroy1 ❌ alarmAlarm2 ✅ stepStep3 ✅ collisionCollision4 ✅ keyboard | keydown | key_downKeyboard5 ✅ mouseMouse6 ✅ other | asyncOther7 ✅ drawDraw8 ✅ keypress | key_pressKeyPress9 ✅ keyrelease | key_releaseKeyRelease10 ✅ cleanup | clean_upCleanUp12 ❌ gestureGesture13 ✅
In GameMaker IDE, this one is called “event number”. It defines the specific event based on the event type. Like the event type, event subtype is also case insensitive.
Input Value Internal alarm_00 alarm_11 alarm_22 alarm_33 alarm_44 alarm_55 alarm_66 alarm_77 alarm_88 alarm_99 alarm_1010 alarm_1111
Input Value Internal async_image_loaded60 async_http62 async_dialog63 async_in_app_purchase66 async_cloud67 async_networking68 async_steam69 async_social70 async_push_notification71 async_save_load72 async_audio_recording73 async_audio_playback74 async_system75
Collision event subtype is the name of the other object in the GameMaker IDE. You must create the targetted object in the GameMaker IDE before using it as an event subtype.
#[coll_player as collision :objPlayer] // `objPlayer` is an existing object in the GameMaker IDE
show_debug_message ( " collided with objPlayer! " );
Used by event types that don’t need a subtype. The value is always 0, and ScaffScript will add it for you.
Input Value Internal clean_up0 create0 destroy0
Input Value Internal gesture_tap0 gesture_double_tap1 gesture_drag_start2 gesture_dragging3 gesture_drag_end4 gesture_flick5 gesture_pinch_start6 gesture_pinch_in7 gesture_pinch_out8 gesture_pinch_end9 gesture_rotate_start10 gesture_rotating11 gesture_rotate_end12 global_gesture_tap64 global_gesture_double_tap65 global_gesture_drag_start66 global_gesture_dragging67 global_gesture_drag_end68 global_gesture_flick69 global_gesture_pinch_start70 global_gesture_pinch_in71 global_gesture_pinch_out72 global_gesture_pinch_end73 global_gesture_rotate_start74 global_gesture_rotating75 global_gesture_rotate_end76
Input Value Internal keyboard_no_key0 keyboard_any_key1 keyboard_backspace8 keyboard_tab9 keyboard_enter13 keyboard_shift16 keyboard_control17 keyboard_alt18 keyboard_escape27 keyboard_space32 keyboard_page_up33 keyboard_page_down34 keyboard_end35 keyboard_home36 keyboard_left37 keyboard_up38 keyboard_right39 keyboard_down40 keyboard_insert45 keyboard_delete46 keyboard_048 keyboard_149 keyboard_250 keyboard_351 keyboard_452 keyboard_553 keyboard_654 keyboard_755 keyboard_856 keyboard_957 keyboard_a65 keyboard_b66 keyboard_c67 keyboard_d68 keyboard_e69 keyboard_f70 keyboard_g71 keyboard_h72 keyboard_i73 keyboard_j74 keyboard_k75 keyboard_l76 keyboard_m77 keyboard_n78 keyboard_o79 keyboard_p80 keyboard_q81 keyboard_r82 keyboard_s83 keyboard_t84 keyboard_u85 keyboard_v86 keyboard_w87 keyboard_x88 keyboard_y89 keyboard_z90 keyboard_numpad_096 keyboard_numpad_197 keyboard_numpad_298 keyboard_numpad_399 keyboard_numpad_4100 keyboard_numpad_5101 keyboard_numpad_6102 keyboard_numpad_7103 keyboard_numpad_8104 keyboard_numpad_9105 keyboard_numpad_multiply106 keyboard_numpad_add107 keyboard_numpad_subtract109 keyboard_numpad_decimal110 keyboard_numpad_divide111 keyboard_f1112 keyboard_f2113 keyboard_f3114 keyboard_f4115 keyboard_f5116 keyboard_f6117 keyboard_f7118 keyboard_f8119 keyboard_f9120 keyboard_f10121 keyboard_f11122 keyboard_f12123
Input Value Internal mouse_down_left0 mouse_down_right1 mouse_down_middle2 mouse_no_button3 mouse_press_left4 mouse_press_right5 mouse_press_middle6 mouse_release_left7 mouse_release_right8 mouse_release_middle9 mouse_enter10 mouse_leave11 global_mouse_down_left50 global_mouse_down_right51 global_mouse_down_middle52 global_mouse_press_left53 global_mouse_press_right54 global_mouse_press_middle55 global_mouse_release_left56 global_mouse_release_right57 global_mouse_release_middle58 mouse_wheel_up | mouse_scroll_up60 mouse_wheel_down | mouse_scroll_down61
Input Value Internal outside_room0 intersect_boundary1 game_start2 game_end3 room_start4 room_end5 animation_end7 path_end8 user_event_010 user_event_111 user_event_212 user_event_313 user_event_414 user_event_515 user_event_616 user_event_717 user_event_818 user_event_919 user_event_1020 user_event_1121 user_event_1222 user_event_1323 user_event_1424 user_event_1525 outside_view_040 outside_view_141 outside_view_242 outside_view_343 outside_view_444 outside_view_545 outside_view_646 outside_view_747 intersect_view_0_boundary50 intersect_view_1_boundary51 intersect_view_2_boundary52 intersect_view_3_boundary53 intersect_view_4_boundary54 intersect_view_5_boundary55 intersect_view_6_boundary56 intersect_view_7_boundary57 animation_update58 animation_event59 broadcast_message76 wallpaper_subs_data81
Input Value Internal step0 step_begin1 step_end2
#[createEv as create ] // event type that doesn't need a subtype
show_debug_message ( " create event! " );
#[ DESTROY Event] // block name = `DESTROY`
show_debug_message ( " destroy event! " );
#[countdown as alarm :alarm_0] // alarm event with subtype
show_debug_message ( " alarm 0! " );
#[keydown:keyboard_f1 Ev] // block name = `keydown:keyboard_f1`
show_debug_message ( " F1 held! " );